Diablo 3 Patch 1.0.7 Changes
Posted by
Phantom552 on Jan 30th, 2013 in
Diablo 3,
PC Games |
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Diablo 3 Patch 1.0.7 Changes
New Feature: Dueling
For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to duel one another in a new zone designed specifically for this style of combat. This zone can be accessed by speaking with Nek the Brawler located at the inn in New Tristram, and supports 2 to 4 players in a Free-For-All format.
To learn more about dueling, click here!
General
- Nephalem Valor stacks will now persist through Acts
- Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards
- The resurrection timer will no longer increase if a player is killed multiple times in a row
- Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time
- The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:
- MP 1: 25% (up from 10%)
- MP 2: 50% (up from 20%)
- MP 3: 80% (up from 30%)
- MP 4: 120%(up from 45%)
- MP 5: 165% (up from 60%)
- MP 6: 215% (up from 75%)
- MP 7: 275% (up from 95%)
- MP 8: 340% (up from 115%)
- MP 9: 420% (up from 135%
- MP 10: 510% (up from 160%)
- When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)
Achievements
- General
- Subjugators now count towards the achievements “We are Champions” and “Champion’s Collection”
Auction House
- User Interface
- Cancelled PayPal auctions will now display a UI error
- Bug Fixes
- Stash Tab Art will now properly update when viewed in the Auction House
Battle.net
- General
- Monster Power is now available for Public Games
- Players can now select their desired Monster Power level from a drop-down when joining Public Games provided that the “Enable Monster Power” box has been checked in the Options menu
- “Report Botting” has been added to the right-click > report player menus
- The Battle.net UI now displays how many players are online
Bosses
- General
- Izual is now included in the list of bosses that grant an extra reward when you have 5 stacks of Nephalem Valor, and the overall reward for killing him has been increased
Classes
- Barbarian
- Demon Hunter
- Bug Fixes
- The Reflects Damage affix will now properly reflect damage caused by Bola Shot
- Monk
- Active Skills
- Cyclone Strike
- Weapon damage increased from 100% to 313%
- Dashing Strike
- Weapon damage increased from 160% to 303%
- Exploding Palm
- Explosion damage increased from 30% to 50% of the target’s maximum health
- Inner Sanctuary
- Radius increased from 8 yards to 11 yards
- Skill Rune – Forbidden Palace
- Damage bonus increased from 10% to 15%
- Skill Rune – Sanctified Ground
- Now reduces enemy movement speed by 80% (up from 60%)
- Lashing Tail Kick
- Weapon damage increased from 235% to 470%
- Mystic Ally
- The amount of damage a Mystic Ally can take from a single hit is now capped
- The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance
- Skill Rune – Eternal Ally
- Weapon Damage increased from 40% to 60%
- The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds)
- Skill Rune – Fire Ally
- The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds
- Skill Rune – Water Ally
- The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%)
- The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds
- Sweeping Wind
- Base weapon damage increased from 15% to 20% per stack
- Skill Rune – Blade Storm
- Weapon damage increased from 20% to 26% per stack
- Skill Rune – Cyclone
- Weapon damage increased from 20% to 26% per stack
- Tempest Rush
- Weapon Damage increased from 85% to 155%
- Wave of Light
- Weapon damage increased from 390% to 829%
- Passive Skills
- Bug Fixes
- Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player
- Witch Doctor
- Active Skills
- Spirit Barrage
- Skill Rune – Well of Souls
- The secondary missiles fired by this rune can now hit the primary target
- Wizard
- Active Skills
- Arcane Orb
- Weapon damage increased from 175% to 200%
- Skill Rune – Obliteration
- Weapon damage increased from 228% to 260%
- Blizzard
- Weapon damage increased from 210% to 510% over 6 seconds
- Proc coefficient increased from 0.01 to 0.0125
- Skill Rune – Grasping Chill
- Proc coefficient increased from 0.01 to 0.0125
- Skill Rune – Frozen Solid
- Proc coefficient increased from 0.01 to 0.0125
- Skill Rune – Stark Winter
- Proc coefficient increased to from 0.005 to 0.0125
- Skill Rune – Snowbound
- Proc coefficient increased to from 0.01 to 0.0125
- Skill Rune – Unrelenting Storm
- Weapon damage increased from 280% to 680%
- Shock Pulse
- Weapon damage increased from 105% to 150%
- Proc coefficient increased from 0.667 to 0.8
- Skill Rune – Fire Bolts
- Weapon damage increased from 152% to 195%
- Proc coefficient increased from 0.667 to 0.8
- Skill Rune – Explosive Bolts
- Weapon damage increased from 70% to 105%
- Proc coefficient increased from 0.5 to 0.8
- Skill Rune – Lightning Affinity
- Proc coefficient increased from 0.667 to 0.8
- Skill Rune – Living Lightning
- Weapon damage increased from 37% to 52%
- Passive Skills
- Critical Mass
- Critical Mass now affects the cooldowns of Archon: Teleport and Archon: Slow Time while in Archon Form
- Temporal Flux
- Now reduces enemy movement speed by 60% for 3 seconds (up from 30% and 2 seconds)
- Unstable Anomaly
- Now activates upon receiving fatal damage (changed from when a player is reduced below 30% Life)
- Dying will now reset the cooldown
- Bug Fixes
- Blizzard Critical Hits now correctly have a chance to proc Arcane Power on Crit
Crafting
- General
- A new crafting reagent, Demonic Essence, has been added to the game
- This reagent is account-bound and can be acquired from Elite monsters in Inferno difficulty
- Nephalem Valor will not be required in order for Demonic Essences to drop
- However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites according to the following values:
- MP 0: 20.0000%
- MP 1: 23.0000%
- MP 2: 26.4500%
- MP 3: 30.4175%
- MP 4: 34.9801%
- MP 5: 40.2271%
- MP 6: 46.2612%
- MP 7: 53.2004%
- MP 8: 61.1805%
- MP 9: 70.3575%
- MP 10: 80.9112%
- The drop rate for Blacksmithing Plans and Jeweler Designs has been increased by 400%
- Blacksmith
- Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers)
- Each crafted item will have the following characteristics:
- iLevel 63
- 6 Affixes
- Account-bound
- Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
- Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
- Jeweler
- A new Rare recipe has been added to the Jeweler for an Amulet
- This amulet will have the following characteristics:
- iLevel 63
- 6 Affixes
- Account-bound
- Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
- Crafting the item will require the 1 Demonic Essence as well as:
- 100,000g
- 1 Perfect Gem (varied depending on which core stat you select)
- 1 Fiery Brimstone
- A new tier of account-bound gems of has been added to the game: Marquise
- Marquise Gems stats are as follows:
- Marquise Emerald
- Weapon: Increased Critical Hit Damage by 110%
- Helm: +33% Extra Gold from Monsters
- Armor: +62 Dexterity
- Marquise Topaz
- Weapon: Melee attackers take 2200 per hit
- Helm: 33% Better chance of finding magical items
- Armor: +62 Intelligence
- Marquise Amethyst
- Weapon: Each Hit adds +700 Life
- Helm: +19% Life
- Armor: +62 Vitality
- Marquise Ruby
- Weapon: +150 Minimum and +150 Maximum Damage
- Helm: Increases Bonus Experience by 33%
- Armor: +62 Strength
- These gems can only be created at the Jeweler and will require the following reagents:
- 3 Radiant Star Gems
- 20 million gold
- 1 Demonic Essence
- Un-socketing Marquise gems will cost 5 million gold
- The designs for the Marquise gems will drop randomly from all level 63 monsters
- Note: The designs are not account-bound
Items
- General
- Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
- These plans (excluding the chest piece) will drop randomly in the world, but have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
- Skeleton King
- Spider Queen
- Maghda
- Zoltun Kulle
- Ghom
- Cydaea
- Rakanoth
- Izual
- The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each
- Please note that neither the Crafting plans nor the Jeweler Design are account-bound
- Holding shift while buying health potions will attempt to purchase 5 potions at once
- Follower items below iLevel 60 will now no longer drop in Inferno
- Goldskin now has a limit on the number of times it can proc on a single target
- Vendors
- Squirt the Peddler no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each
- Bug Fixes
- Goldskin will no longer proc when attacking monsters that drop no loot
- Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold
- All Staves of Herding can now be sold to a vendor for 0 gold
Monsters
- General
- The Reflects Damage affix has been redesigned:
- It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active
- A visual effect will display whenever the durational buff is active
- Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player
- Damage dealt by the Molten affix has been reduced by 40%
- Damage dealt by the Plagued affix has been increased by 120%
- Fallen Lunatics should now detonate in a more consistent manner
- The Triune Berserker before Alcarnus should no longer swing faster after a few attacks
- Keywardens:
- The Act II Keywarden (Sokahr) should now only use its mortar ability in Inferno difficulty
- The Act III Keywarden (Xah’Rith) should now only use its rain of corpses ability in Inferno difficulty
- The Act IV Keywarden (Nekarat) should now only use its earthquake and charge abilities in Inferno difficulty
- Bug Fixes
- Rare Sand Dwellers will now spawn in The Forgotten Ruins
- Champion Plague Swarms will now spawn in Cryder’s Outpost
- Champion Fallen Cur will now spawn in The Storm Halls
User Interface
- General
- Legendary items now have a new mini-map icon
- This icon should now persist properly and be shown on the mini-map so long as the player is in the same zone as the dropped item
- Note: The icon will only display when Legendary items are dropped by a monster, not a player
- Bug Fixes
- Fixed an issue causing the Enable Monster Power option to reset
- Fixed an issue affecting the scroll speed of text
- Vendors will now properly display an Armor tab when you are in an Inferno game with Monster Power set above 0
Bug Fixes
- Fixed an issue where new Hardcore characters were not labeled as Hardcore on the homepage
- Fixed an error that could occur when closing the World of Warcraft client while the Diablo III client was still running
- Players will now be properly removed from both the party and the game session whenever a Vote Kick has passed
- Players will no longer be disconnected from the game whenever vote kicked during a boss encounter
- PTR Bug Fixes
- General
- Using the PTR Character Copy feature for a region on which you have no active characters will no longer result in login errors or your PTR account becoming locked
- Crafting
- Marquise designs and Archon crafting recipes are now searchable on the Auction House
- Dueling
- Players are now correctly considered “Elites” in PvP and PvE combat
- Players should now be automatically healed and have all active debuffs removed upon leaving the Scorched Chapel
- Followers should no longer become hostile towards players after exiting the Scorched Chapel
- Storm Armor shocks can now be dodged
- Nek the Brawler will no longer die if another player joins or leaves a game while someone is standing near him
- It’s no longer possible to have inactive followers providing buffs in duels
- Items
- Goldskin’s proc will no longer work when in the Scorched Chapel
- The Puzzle Ring’s proc will no longer work when in the Scorched Chapel
- The Incense Torch of the Grand Temple and Neanderthal can now drop
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