MineZ – Minecraft Zombie Survival
Posted by Phantom552
on Oct 25th, 2012 in Minecraft
, PC Games
| 0 comments
Welcome to MineZ
You begin your journey along the southern coast. You aren’t sure where, but there is a dangerous world in front of you. Once you find your bearings, its time to set out.
Since we wanted to make the mod open to as many people as possible, we used what we could from the basic Minecraft
interface to give basic information
. Your XP level (yellow arrow) shows your current thirst level. The maximum is 20 thirst, and 0 means you are dehydrated. When you are dehydrated, you begin to slowly lose health. Water is important in MineZ. Since you can sometimes forget about this, we give you small text reminders (blue arrow) as you become more dehydrated. The experience bar shows how visible you are to zombies. Based on how you move, this bar will grow and shrink, giving you a visual indicator. With time, players will learn how close they can’t get to zombies without garnering their attention
Improved Zombie AI
The development team has coded advanced zombie detection. Based on how you move, zombies can detect you at varying ranges. If you are sneaking, you need to get fairly close to get their attention. If you are sprinting, expect every zombie that can see you to give chase. The detection also takes into account line of sight. If the zombie cannot see your feet or your head, it won’t aggro. Of course, we couldn’t make it THAT easy on you. Your basic movement also makes sound, which will bring zombies to investigate if you are making too much noise. Careful movement is very important. Visibility is also dependent on the day and night cycles, and rain will reduce visibility as well. A night time thunder storm can mean you are having some luck, since you can move with a bit more haste than normal.
Assessing Your Threat
It has begun to turn night, and it is raining outside. Seen in the picture, my detection radius is very low because of this. Oh, and zombies can see through glass. So don’t think that window is going to let you safely peer at your rotten friend.
A Deadly Experience
To put the final touches, the development team coded zombies to move faster than a normal player’s speed, but slightly slower than when you are sprinting. If you get a number of zombies on you, you can attempt to sprint and sprint/jump away, but by doing so you may draw the attention of more zombie. Even if you do manage to run into a doorway, if the zombies lose visibility of you they will go to your last seen location to try to find you. As you can imagine, this makes hiding very difficult. The skill curve is steep, but the moments you avoid the horde are very rewarding. Seen in the picture the player has made quite a few friends. He did not live for very long. RIP.
The world was created using world painter and has been populated by hand. The map seen in the screenshot here is the most current version of the map. It has a long way to go, but we’ve got some of the starting towns and landmarks. Decisions must be made in your journey. Health potions and food are plentiful near the coast, but you will not find much military gear. Also, since players spawn near the coast it is naturally more dangerous near the coastal cities. To get better gear, you must journey north, but the journey is long and dangerous. Gathering needed supplies is important, but if you stay too long another player or a horde of zombies is bound to end your life. Regular releases will be made expanding the map, allowing you to stay familiar with what you have seen but giving you more areas to explore as the development team grows the mod. The end goal is to have a very expansive world with a ton of unique things to stumble upon.
Part of the challenge of the mod is inventory management. Almost all items cannot be stacked. The exception is arrows, which can be stacked to 15 (a nod to the double stacked magazine of a 9mm). In the screen shot the player must make a decision. He has found three health potions, essential since you do not regenerate health naturally (did I forget to mention that?), but he must give up some of his other items. Some of the items and how they are used: – Cob webs are one of the few items that can be placed by the player. They slow zombies and can also be used to try to secure a house or stronghold against other players. – Wooden Hoes are a tool used to break cob webs. You cannot break them without this. As such, you will want to find a tool spawn to obtain one if you want to get past these obstacles. – Water bottles are used to replenish thirst. You will keep the empty bottle, but as seen on the map there is limited water as you get north. Carrying extra water is a good idea. – Snow balls act as tin cans or bottles. Throwing one near a group of zombies will cause them to go investigate. These can be a life saver if you find yourself trapped in a house with zombies roaming outside. – (Not Pictured) Chests are VERY rare drops, and can be placed anywhere on the map. These act as storage locations for you and your group. Hide it well, so other players don’t find it! – Since this is minecraft
, most items require crafting. The best food in the game must be crafted and does not spawn normally. You can find melons and other food in houses, but since you cannot stack items it is important to fill your slots with the best equipment. This is done by collecting the various ingrediants and crafting them at crafting tables in the main towns.
A Game of Strategy
Here three cob webs were used to slow the entrance of some zombies. while trying to camp some loot. But how does loot even work? We have a custom plugin that spawns chests to defined locations and then spawn items from various loot tables. The buildings intuitively spawn certain items. Shops are full of food, barns/workshops spawn tool related equipment, military installations spawn weapons and armor, and churches spawn healing items. This means you cannot obtain all the items you need in a single location, and must roam the map. The most rare items in the game are up north. Epic tier items are found in military locations that can only be accessed by levers and buttons. Levers and buttons spawn at tool locations, and there are a number of hidden locations, some not so obvious, that need the correct button/lever placement to open the door.
The End Result
In this screenshot some of the testers have returned from the north. Many of them have secured iron armor (you start with leather) and are at the main town to the south east trying to obtain more supplies. One of them alerted the horde, and they battle as a team to defeat them and try to survive. We use persistence, meaning player inventory, health, hunger, and location are saved to a central database. If you join any MineZ server, you will be where you left off with all your equipment. This means you can hop around servers if one happens to be full. We also track your current stats and record stats, which will be posted to a comprehensive stats page on the upcoming website. This means players can compete for the top zombie kills, top player kills, and longest time alive!
We are still about a week or two away from a final release, still doing a good deal of bug testing and adding some more advanced AI, but we are very close! We will be setting up multiple servers so lots of players can enjoy it. Until then, feel free to visit the subreddit at /r/minez/. We don’t have a lot of information up, since we’ve been focusing primarily on coding and world building, but it will all be coming soon! I do want to give a shout out to deerassassin from planet minecraft. His building pack sped up the build of some of the initial cities, which we greatly appreciate. His building pack can be found here: www.planetminecraft.com/project/deerassassins-medieval-building-pack/ Brought to you by the team behind HCFactions. www.reddit.com/r/hcfactions